


Technical Architectural Lighting (tal.be/en/photometrics) – HEB 150-150 HEB150LED.LDT OPENFOOTAGE – HDRI 360 Field airport Salzburg, Austria Unfortunately I can’t distribute the textures used here as they are not my property, but I can tell you where to find them:ĬG TEXTURES – Plaster Bare 0122_3_S (Texture #64692), Soil Mud 0019_5_S (Texture #32070) and Metal Bare 0104_1_L (Texture #13550). Here are the ‘ Turfstone’ pavers/scene and grass map. You can download the files to follow along with Maxwell for SketchUp tutorial. For 3D trees and vegetation I used Arbaro (a free tree generation software) and Photoshop for final post-production. The software used in this two part tutorial is Sketchup 8 and Maxwell for SketchUp. The Maxwell for SketchUp plugin has been designed for rendering within SketchUp and you don’t need to export your scene anywhere. This is the first of a two part tutorial about the use of the Maxwell for SketchUp in architectural visualization. Victor is currently working for Malmö based architectural practice arkitekter and kindly shares a two part tutorial for us. He is a member of the Swedish Association of Architects and is based in Lund, Sweden.

Victor Hugo Hernandez is an architect specializing in architectural visualization. Maxwell for SketchUp – architectural visualization part 1
